
Now imagine the largest SE map you've ever seen. The circumference of the MOON is almost 11 MILLION km. Make no mistake, I would be happy if they'd fix the longest-running bugs as those might drive away players but for now I'm content.Īs to planets: Let's put things in perspective for a second. As the Devs said, working on one set of issues often helps solve a different set of issues.Īs to some of the stuff SE has in the pipeline: Keen has shown more ability to listen to players than any other developer I've seen. You are inspired by reality, so why not discover the Mars? Reply DeleteĪs to parallel development: Since they increased the staff I see no problems. Maybe all the feedback you'll get here and on facebook now will help make SE better and I'm still hoping to see planets and gathering, building on them. So sad that this is probably not coming but to get a new game. That is why I always hoped you would add planets and building on them.


The one thing I was always missing in Minecraft is to be more modern, future. I was very excited until I read your announcement and I'm a bit disappointed. This would mean we could build on planets too, building houses there, bases or leave planet to scan another planet or even galaxy for more and other resources. This would give SE much more sense, using ships for travelling from planets/asteroids to planets/asteroids, landing on planets and gather resources which are just existing on some planets but maybe needed for ships as well. I will give ME a try but I would be much happier to have planets in SE. I can't agree with that but I'm also not happy and worried. – today: Medieval Engineers announcementĪ lot of people complain that you probably leave SE unfinished.We set our topmost milestone: prepare the game for an announcement trailer on Jan 13, 2015 9/2014 – real work on Medieval Engineers had started, new artists and programmers joined the team, and we started experimenting with structural integrity and destruction.9/2014 – fulltime work on music composition had started.4/2014 – the first real work on block designs had started, but things were progressing slowly because there had been a lot of work on Space Engineers.We bought tons of books about medieval and ancient technology and discussed the subject with various medieval fans and experts 1/2014 – new programmers were coming to the team and we started to consider working on Medieval Engineers.We realized that the volumetric-block idea could be used for another game as well and that we did'n need to stick to space forever. 6/2013 – this was some time around the day we started preparing the trailer for Space Engineers.
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You can download more development screenshots from here: Note: these images are old development screenshots and don’t represent the actual state of the game
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